![]() The demo that was once available on Blizzard's website is no more although the demo can still be downloaded from available third parties such as the Internet Archive. Warcraft III is also considered to be one of Canada's national sports (along with hockey and lacrosse), due to the high level of top WCIII gamers that come from Canada and due to the occasional televised broadcast of the game, especially in British Columbia. As such, it is usually referred to as Warcraft III, often abbreviated to WC3 or WCIII. It is a real-time strategy computer game, the second sequel to Warcraft: Orcs & Humans and the third game set in the Warcraft universe. The reason they are so close to the city is so that players can quickly take control of a mine when they take an advantage over the other team.Warcraft III: Reign of Chaos is a computer game released by Blizzard Entertainment in 3 July 2002. They are located at the various entrances of the latter. I let you imagine its importance.įinally, there are mines very close to the city. Namely, this laboratory is well guarded and above all, it is in a fairly ventilated area, right in the middle of the map. The main purpose is therefore to control this laboratory in order to be able to operate the mines. The zeppelins fly and therefore allow access to the islets on the map (boats are not available). This laboratory allows the purchase of zeppelins. They are therefore distributed in a very precise way.Īs you can see, there is only one goblin laboratory. Knowing that a monster can be more or less powerful, it may be possible to let the enemy exhaust his troops on them and then finish off his army to then steal the dropped resources from him.Īs you will have understood, the main strategy is the control of resources. It must be understood that monsters are also a way to gain an advantage over the opponent as a way to be totally surrounded. It is composed of: a central city, four spawns, two ruins and mobs. There is no doubt about it, making this map was the most difficult exercise I've ever done in level design.Īs you can see, the map is big for 2v2. I have therefore often had to reiterate in order to make everything as competitive and balanced as possible. Some people told me, "This passage is too tight, we won't be able to fight." “The players won't be able to defend these mines if you do that.”. There is a lot I didn't see during the creative process. While everyone around me has grown up and played a lot of strategy games and I haven't, I had a hard time getting into this exercise. There is therefore a touch of asymmetry on some parts of the map but symmetry remains dominant. As a result, I had to do a lot of work on the choice of assets.įinally, I wanted to approach the map asymmetrically but this could cause some concerns for the equality between players. In addition, I wanted the players to feel that the map had a story. I really wanted to be able to give an immersive tone to the map, whether it was pretty and expressive. In addition, given the age of the map editor (2002-2003), the graphic aspect has aged considerably. Or, give a significant advantage to one team over another. ![]() Indeed, the slightest detail can totally change the course of the game. You know, competition is a very demanding and often unforgivable aspect. This choice of map allowed me to experiment with new constraints. The goal was to get out of my comfort zone and work on my ability to adapt. ![]() I've wanted to practice designing competitive map for a long time, and above all, to work on a project on which I'm not comfortable. I can't wait to see what Reforged has to offer! Already for his time, this map editor was very good and even today, it doesn't despair. Of course, this map was made in honor of the announcement of Warcraft 3 Reforged. Hello there! Back today to talk about a competitive map (2v2) that I made on Warcraft 3, in collaboration with my friend Guiot Desvarenne who played the role of QA and analyst.
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